For example, Gore Killing an ice-shooting demon gives Lo Wang the demon’s eyeballs, functioning like a freeze grenade. Beyond that, Lo Wang can use “Gore Kills” - these are executions that temporarily arm him with the weapons of the enemy. There are explosive barrels all around the world and many combat arenas have trap mechanisms that Lo Wang can activate to take out groups of enemies such as trapdoors. Shadow Warrior 3 also puts more focus on environmental damage. A nice idea, but I rarely felt the need to use the option. The hook can be used on enemies as well, bringing them closer for melee kills. Gameplay is now more focused on platforming with a new wall-running ability and a grappling hook. While there’s no doubt that Shadow Warrior 3 has lost a lot, it’s not all subtraction since Lo Wang does have some new abilities. Since killing enemies no longer provides loot or XP there’s little incentive, so this task starts to feel repetitive and forced. Besides the limited weaponry, the game forces players to kill every single demon in an area before letting them access the next part of the level. This leads me to another big issue - a lack of motivation to keep fighting. Most encounters have the player facing off against numerous enemies in relatively closed environments, yet the only weapon that can be used for crowd control is a grenade launcher that needs a reload after every shot! For a franchise that’s ostensibly about shooting and slicing through enemies, Shadow Warrior 3 falls short on its arsenal. Worse, the seven weapons we do get aren’t a great fit for the combat here. Shadow Warrior 3 has only seven weapons and 12 passive skills with a single combat ability - a huge downgrade as SW2 boasted 27 different weapon types and more than 40 skills, four of which were active combat abilities. Without them, the katana is now just a button-mashing melee weapon that can use some elemental attributes when heavy attacks are activated.Īlso cut are the weapon types and abilities. Previously, there were combos for specific situations, such as a 360-degree slash that hit enemies grouped around Lo Wang. The combo system for the katana is also gone. Killing enemies no longer rewards the player with new weapons and equipment, and weapon elemental damage is both available solely through upgrading and tied to specific weapons, so there’s no longer any ability to change things up. The looting mechanism that gave Shadow Warrior 2 a Borderlands-like feel is gone. In contrast to SW2, the campaign is completely linear, and the side missions offering entertaining things like enchantments, mods, or weapon dealers are now gone. So, beyond a dull story, where else does it go wrong? Too many of the features that made past games so good are now inexplicably gone. The campaign is also as brief as the plot, taking me only around five hours to complete on the highest difficulty setting. Lo Wang’s jokes and comic relief were the only thing that made the narrative more bearable. That’s basically the whole story, and unlike the earlier instalments, SW3 has no plot twists or back-stabbing allies to spice it up. Shadow Warrior 3 picks up where players were left off in at the end of Shadow Warrior 2 - an ancient dragon is freed and protagonist Lo Wang is trying to kill it. It was a fast-paced FPS with a katana - how awesome was that? The second installment was even better, adding semi-open world elements and 27 types of guns! After loving both of those, I was all-in on the third, but now I wish I’d never played it… I was introduced to Shadow Warrior franchise with its 2013 reboot. WTF Whose idea was it to ship with just seven weapons? LOW All the good features from previous games are gone!
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